Journeys in Grey (Development Journal)
Trying to come up with a good resource management system that’ll work for desktops, laptops, and tablets is difficult. #programming #gamedev
More art for Of Stranger Flames. The art theme is 'rough wooden structures'. [
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I got some work done the past week or two. Not as much as I was hoping to, but at least I got something done. =)
Code architecture, city concept sketches, new pixel art, and other work. [
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I've been having loads of difficulty getting the "game" part of the code interacting with the "editor" part of the code, but I've finally hit on a decent solution. Such interface-to-system messaging is a problem I usually have with my not-thought-through architectures, but I'm getting better at it... though I still should probably sit down with a few higher-level architectural software engineering books - it'd do me good. [
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After Of Stranger Flames, I intend to undertake one or more game projects where I am fully partnered to another person, working together instead being some kind of 'lone-wolf' developer... [
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Of Stranger Flames is a 2D turn-based RPG with action elements, set in a para-historical world.
It has been in part-time development for a year and a half, and full time development for nine months. It is still under heavy development; check it out at
StrangerFlames.com. [
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